GameplayEditCommando Raid is a game where the player controls a gun at the bottom center of the screen that fires upwards at enemy android commando raiders. It was developed by Vidtec and published by U. S. Games in 1982 for the Atari 2600.
The majority of the raiders consists of helicopters that drop down commando paratroopers. The player has two buildings on each side of their gun (making four total) that they must protect from the paratroopers. Each time a paratrooper lands on a building it will cause damage; once a fourth paratrooper lands on a same building, they will start tunneling underneath that building’s surface. With each additional paratrooper that lands on the building site, the tunnel will continue to grow, and if they tunnel far enough they will destroy the player’s gun with a bomb, ending the game.
Occasionally during a wave a bomber will also fly overhead and drop a bomb. If the bomb hits the ground without being shot that will also end the game. A building gets totally repaired with every 10,000 points scored, however.
Commando Raid has eight different play levels, which are distinguished by paratroopers’ color changing with each new level.
- Aim gun–joystick
- Steer missile–joystick (after firing/if applicable)
- Color switch–manual firing
- Black and white switch–automatic firing
- Left Difficulty switch, position A–straight bullets
- Left Difficulty switch, position B–steerable missiles
- Right Difficulty switch, position A–no bomber appears during game
- Right Difficulty switch, position B–bomber appears
- The game has a few bugs, such as when a paratrooper is dropping from the sky, which pressing reset on the 2600 will cause the game to start over, but the paratrooper will still be onscreen. Also, sometimes during a game, a bomb will appear without having a bomber appear at all, much less drop it.
- Bootleg versions of the game were released by Carrere Video, Dynacom, Polygram and Robby.